This limit only applies to the basic heist XP and experience bonuses from skills, infamy, stealth, and Risk Level are applied as usual, though lowered as they're calculated from the basic XP value.Įvery heist in the game is given a value known as a "jc" value to represent the approximate level of difficulty of the heist. This is designed to discourage low level players from joining higher difficulty and more complicated heists until they are of an adequately high level. Heist experience reward Experience Per JobĪ limit to the experience was placed in the game to reduce the experience that lower-level players will receive from higher level heists. Experience Penalty/Boost (see Heat System below).Any stealth bonus (0-25%) from a previous heist will be applied to the entire value.The following XP modifiers are multiplicative with the above and with each other: Community Challenges bonus (The Search for Kento event) (removed from game).
Pro bonus (20% of above) (removed from game).Potential experience penalty (as listed in Level Limit).Heist experience (see Heist experience reward).These are calculated in order, the result used for many calculations afterwards Any values not granting XP (for example the risk bonus on normal) are skipped in the XP build up segment during a payday. The experience variables are applied in this sequence at the end of each day of a successful heist.
(Results may be very slightly different in game (1 or 2 points) due to rounding errors). Total experience required can be calculated using :
There are a lot of things to consider when choosing a weapon. RELATED: The Best Tactical Shooters Of All Time, Ranked In each class, there are a few guns that stand out above the rest. Thankfully, the game has been out for almost a decade, which has given the player base a lot of time to experiment. For new players, that is an overwhelming number of options in each class. There are more than a hundred weapons in Payday 2.